Glossary
The Four Virtues
| Italian |
English |
Animal |
Meaning |
| Prudenza |
Prudence |
Lynx |
Judgment, awareness, measure, and timing |
| Celeritas |
Speed |
Tiger |
Quickness in action and recovery |
| Audatia |
Audacity |
Lion |
Courage, initiative, and commitment |
| Fortitudo |
Fortitude |
Elephant |
Strength, structure, and stability |
The Four Animals
| Animal |
Associated Virtue |
Fiore's Lesson |
| Lynx |
Prudence |
Observe carefully before acting |
| Tiger |
Speed |
Move quickly when opportunity appears |
| Lion |
Audacity |
Commit confidently to action |
| Elephant |
Fortitude |
Maintain strong structure under pressure |
Guard Classifications
| Italian |
English |
Characteristics |
| Stabile |
Stable |
Strong, grounded, difficult to displace |
| Instabile |
Mutable |
Flexible, adaptable, transitions easily |
| Pulsativa |
Pulsing |
Aggressive, offensive, generates attacks |
Guards of the Sword in Two Hands
| Italian |
English |
Classification |
Primary Idea |
Natural Attack |
| Posta di Donna |
Woman's Guard |
Pulsing |
Power generation and initiative |
Fendente |
| Posta di Fenestra |
Window Guard |
Mutable |
Deception, probing, thrusting |
Punta |
| Dente di Zenghiaro |
Boar's Tooth |
Stable |
Rising pressure and upward attacks |
Sottano |
| Coda Longa |
Long Tail |
Mutable |
Deception and explosive entry |
Sottano |
| Posta Longa |
Long Guard |
Mutable |
Measure and centerline control |
Punta |
| Posta Breve |
Short Guard |
Stable |
Compact structure and quick offense |
Punta / Fendente |
| Porta di Ferro Mezzana |
Middle Iron Gate |
Stable |
Strong defense and central control |
Punta / Cover |
| Tutta Porta di Ferro |
Full Iron Gate |
Stable |
Defensive strength and safe entry |
Punta / Cover |
| Porta di Ferro Alta |
High Iron Gate |
Stable |
High-line defense and interception |
Mezzano / Punta |
| Posta Frontale |
Frontal Guard |
Stable |
Central obstruction and strong covers |
Fendente |
| Posta Corona |
Crown Guard |
Stable |
Protective covering and counterattack |
Fendente |
| Bicorno |
Two-Horned Guard |
Stable |
Centerline dominance and pressure |
Punta |
The Seven Blows
| Italian |
English |
Direction |
Common Targets |
| Fendente |
Descending Blow |
High to Low |
Head, shoulders, arms |
| Mezzano |
Middle Blow |
Horizontal |
Head, neck, arms |
| Sottano |
Rising Blow |
Low to High |
Hands, arms, underside openings |
| Punta |
Thrust |
Straight Line |
Face, throat, chest, abdomen |
Note: Fendente, Mezzano, and Sottano are performed from both the right and left sides.
Attack Families
| Attack |
English |
Naturally Generated By |
| Fendente |
Descending Blow |
Posta di Donna, Posta Breve |
| Mezzano |
Middle Blow |
Posta Breve, Fenestra, Porta di Ferro Alta |
| Sottano |
Rising Blow |
Dente di Zenghiaro, Coda Longa |
| Punta |
Thrust |
Fenestra, Longa, Breve, Bicorno |
| Italian |
English |
Description |
| Passare |
Passing Step |
Rear foot passes forward and becomes the lead foot |
| Accrescere |
Gathering Step |
Front foot advances, rear foot follows |
| Decrescere |
Retreating Step |
Front foot retreats, rear foot follows |
| Volta Stabile |
Stable Turn |
Turn without changing lead foot |
| Mezza Volta |
Half Turn |
Front foot becomes rear foot |
| Tutta Volta |
Full Turn |
Complete rotation of the body |
Tactical Terms
| Italian |
English |
Meaning |
| Gioco Largo |
Wide Play |
Actions before a deep crossing of the swords |
| Gioco Stretto |
Narrow Play |
Actions after a deep crossing when distance collapses |
| Coverta |
Cover |
Defensive action protecting the body while controlling the opponent's weapon |
| Ferire |
To Strike |
To attack with a cut or thrust |
| Colpo |
Blow |
Any offensive strike |
| Presa |
Seizure / Grip |
A grab, grip, or control of the opponent |
| Rompere |
To Break |
To disrupt a guard, attack, or structure |
| Scambiar di Punta |
Exchange of Thrusts |
Deflecting a thrust while delivering your own |
| Zogho (Gioco) |
Play |
A technique, sequence, or tactical exchange |
| Falsa Guardia (Posta Falsa) |
False Guard |
A guard intended to deceive the opponent |
| Stringere |
To Close / Constrain |
Gaining control of the line while advancing |
| Contrario |
Counter |
An action that defeats or opposes another action |
| Rebattere |
To Beat Aside |
Deflecting or knocking the opponent's weapon off line |
Core Concepts
| Term |
Meaning |
| Measure |
The distance between you and your opponent |
| Tempo |
The timing of an action |
| Centerline |
The direct line between you and your opponent |
| Threat |
An attack the opponent must respect |
| Structure |
Alignment that efficiently generates and receives force |
| Initiative |
Acting first and forcing reactions |
| Provocation |
Creating a reaction you intend to exploit |
| Deception |
Causing the opponent to misread your intention |
| Line |
The path between your weapon and your opponent |
| Pressure |
Applying threat or force to create a reaction |
| Recovery |
Returning safely after an attack |
| Transition |
Moving from one guard or action into another |
Natural Guard Relationships
| Guard |
Natural Attack |
Tactical Theme |
| Posta di Donna |
Fendente |
Power |
| Posta di Fenestra |
Punta |
Deception |
| Dente di Zenghiaro |
Sottano |
Rising Pressure |
| Coda Longa |
Sottano |
Invitation and Trap |
| Posta Longa |
Punta |
Measure and Threat |
| Posta Breve |
Punta / Fendente |
Compression and Efficiency |
| Porta di Ferro Mezzana |
Cover → Counter |
Stability |
| Tutta Porta di Ferro |
Cover → Counter |
Defensive Entry |
| Porta di Ferro Alta |
Mezzano / Punta |
Interception |
| Posta Frontale |
Fendente |
Obstruction |
| Posta Corona |
Fendente |
Protection |
| Bicorno |
Punta |
Centerline Dominance |
Key Principles of Fiore's Art
| Principle |
Meaning |
| Guards are not static positions. |
A guard is a tactical idea, not a pose. |
| Every guard generates actions. |
Guards naturally produce certain attacks and defenses. |
| Defense creates offense. |
Covers often become attacks. |
| Threat controls behavior. |
The opponent must react to credible threats. |
| Measure governs fencing. |
Distance determines what actions are possible. |
| Structure enables power. |
Strong alignment creates effective actions. |
| The shortest path arrives first. |
Efficient actions often defeat larger motions. |
| Control the centerline. |
Whoever owns the line often owns the exchange. |
| Strike and recover. |
Every attack should return safely under cover. |
| Force reactions. |
Make the opponent solve problems rather than executing their own plan. |